Since playing The Secret of Monkey Island when ıI was 10-11 years old, I have loved pixel art. Recently I watched "The Making of Monkey Island" and loved learning about dithering on this documentary. Listen to Mark Ferrari himself who explains it a lot better than how I would. But basically, due to limitations of pixels and colour palettes, artists were unable to replicate their art onto computers. With 8x8 or 16x6 pixel limitations, "dithering" helped create an illusion of light/shadowing and created a much richer scenery and artwork.
Anyway, I've recently started having the idea of creating my own point and click adventure game. During Covid, I came across the Point and Click Devlog by Adam Bunker and have also joined its wonderful Discord community. I've also started following a lot more indie developers on twitters and concept artists too. Throughout this process, I realised that I also want to experiment with pixel art and artwork. That brings me to today. Yesterday I came across @Sadface_RL's tutorial posts on some basics of pixel art. And, I gave it a go!
Below you can see my very first "brick" attempt (from this tutorial) and then a house (from this tutorial). I made it all using Pixil Art's mobile app but I'm sure this would be a lot easier and more fun on a - which I will try as soon as I get the chance.
It's very satisfying seeing a bit of effort turn into a crumbling brick and a tiny cozy home :) I look forward to turning this into a potential hobby. We shall see!